Looking at this right now, one tweak I’m tempted to make for myself is to bump up the power of I’VE BEEN LOOKING FORWARD TO THIS. For an attack you have to use an action to loudly announce at least one turn in advance, the fact that it’s only as strong as the other two big attacks in the deck just seems kinda… wrong? I feel like this ought to be Greedo’s big trick, the thing that lets him pull off a win if he can land it, something that inspires the enemy team to either shoot him down first or bunker down for a big hit. A10 is probably the best to go with if I want to try this change out, but making it an outright A12 is tempting; maybe not smart, but definitely tempting.
Either way, I feel like something along those lines is what the deck needs to start actually winning games, because I’m pretty sure I’ve seen it win all of once despite me using it in a fair number of games against totally new players, and that win may well have been due more to Greedo’s teammate than anything he or the cantina duo actually did. Which is a shame, since the deck is fun to use, in no small part because it’s those three guys in the same deck, but it feels like they should be able to do better with the tools they have than they actually manage to (Ponda Baba’s ability to force through damage should be pretty scary, but it’s kind of a struggle to line everything up to get the most use out of it).
Thanks for commenting on this, I really like this deck and think you’ve got a good idea there with IBLFTT. Let’s try it at A10 at the very least and see how he does. I don’t like 10* because the * doesn’t fit but I think it’s the right number nonetheless.
You clearly have the idea that I’ve been going for: Ponda Baba’s ability nullifies defense, and the deck then has three A8s and two A6s, which seems pretty scary, scary to where my friends thought it was maybe too strong upon initial design. Yet, when you actually play the game with this deck, you’re going to see at most one of these combos go off, and playing it exposes Greedo and his guys to counter attacks, to where they get killed immediately after. Greedo just doesn’t have the defense to step out without getting killed. He needs a big attack or he has no chance.
I’VE BEEN LOOKING FORWARD TO THIS has to be that big attack because he intentionally has to loudly announce his intentions the way Greedo does, giving Han (or another character) a chance to respond first but if not, he really will kill you. At most I’d go A11.
So let’s say Plagueis is on a team with Han & Chewie; in a single turn, both Han & Chewie are killed by a thermal detonator. On Plagueis’s next turn, would he be able to play one or more DARK ARTS to bring back one or both of them, despite the fact that (by my understanding) Han’s player has technically already been eliminated from the game? A short review of the official rules doesn’t seem to provide anything to go off of in this scenario (obviously, given that character revival is not a mechanic in the base game), so this looks to ultimately just come down to personal judgement, but I’m curious to know what the author’s intent here might be.
Interesting question. Obviously, DARK ARTS already breaks the rules of Epic Duels so the rule book probably isn’t going to cover this one.
The Han & Chewie player could conceivably miss his entire turn but nonetheless, once it’s Plagues’ turn, he can bring them both back if he has 2 DARK ARTS to play. It’s a powerful card, I sometimes find the “within one turn” clause annoying but without it, the card’s power would go through the roof.
Once or twice, though it’s been a while since so I can’t really remember the details. I think Plagueis did… okay? I don’t think Sidious got used very well and died before a single DARK ARTS was pulled, but ultimately I think the card did turn the tide for my teammate, allowing him to survive a last-minute onslaught and poke his way to victory against a drained opponent. I believe the teammate was using the LotR Nazguls deck (which seems to be a surprisingly popular pick when I’m playing with random players; the idea of playing a gaggle of Nazguls seems to be fairly appealing to people), while the opponent was using a Frieza (from Dragon Ball Z) deck designed by my brother (the deck in question is quite powerful on paper with a transformation mechanic that powers him way up, but I just kept seeing the same guy repeatedly lose with it for awhile there; this particular game was actually probably his best performance yet, but ultimately he ran out of steam and couldn’t finish off the final, near-death Nazgul).
In retrospect, it was a fairly memorable game, with my team having to flee across the board, trying to scrounge up the cards to survive Frieza’s powered-up wrath; in this respect, Plagueis played a key role in winning the game, despite Sidious’s early death and ultimately getting killed himself.
Overall, though, I don’t tend to play Plagueis much; most of my games tend to be with some amount of totally new players, and I generally try to pick characters on the weaker end of the spectrum to avoid being too dominant in those cases (though really, I not infrequently end up making boneheaded decisions that get me wiped out early anyway). Plus, as far as character appeal goes, Plagueis just kinda isn’t among my favorite characters; I keep the deck around because it’s an interesting design, and I do contemplate playing him now and again, but I’ll generally end up going with someone else for one reason or another.
Yeah, I was a little surprised too; in fact, out of all the LotR decks, the Nazguls seem to get the most play, followed closely by Gandalf, then more distantly by Witch King and Legolas/Gimli (which I think is largely driven by me, they’re among my most common LotR picks). Aragorn and Frodo get shockingly little play (more than other LotR characters, but about only half as much as the aforementioned characters), and I think the Cave Troll sees a lot of people pick it only to realize, no, it isn’t the Balrog (I feel like I get “Where’s Sauron and the Balrog?” an awful lot, if not as much as “Where’s Revan?”). It seems like a number of people (myself included, if we’re being honest) gravitate towards the decks that seem weird, including the AT-ST, Officer/4 Stormtroopers, and a Scooby-Doo deck that I made. Never underestimate the appeal of an intriguing weirdo.
Now, as much as I see people go for the Nazguls, for whatever reason I’m struggling to recall how they tend to do. I *think* they to do about average, maybe a little on the weaker side? For what it’s worth, I enjoy playing them myself, though I think that maybe the weakness to female characters on the defense card could be removed without harm to the deck; I don’t recall the Nazguls sharing the Witch King’s weakness, and it’s just kinda frustrating having your power defense be *totally* useless in that situation (I like how the Witch King’s power defense works much more; while weakened against the likes of Eowyn, Arwen, and Shelob, you can still get use out of your power defense if you manage to use it against a 5/1, which I think is important to making that weakness not feel too unfair).
Next time I see Nazguls hit the board, I’ll try to make a note of how they perform.
Seeing as Luke, Rebel Commando is listed under the “Retired/Experimental” section, perhaps you could use the EXPLOSIVE CHARGE idea as inspiration for at least part of the deck’s theme? Rebels giving their lives to do major damage to the enemy would fit very well with what is seen in Rogue One.
So as it turns out, EXPLOSIVE CHARGE is an extremely weak, highly situational card. If you think about it, even blowing up a Rebel Commando to do 4 damage to two opponents isn’t really that great, because you’re killing the Commando and letting the other team off the hook from having to use cards and actions to kill him. Or, Jyn taking 4 damage to do 4 damage to two opponents, isn’t a great use of an action. You need either for the Rebel Commando to be damaged with no other cards or to be doing damage to 3 or more opponents. It can happen, but it’s rare, so you end up holding onto the card waiting for a perfect situation which rarely presents itself. Oh well, cool idea, I’ll leave it in the Luke deck, but Jyn needs to replace EXPLOSIVE CHARGE as well as THE NEXT CHANCE with some offense that she can use at any time.
Star Wars Monopoly. I paid $25 and got nice figs for Kylo and Finn, a little big but nobody has ever complained. You can probably get it for $10 used on eBay or Amazon or something.
Yeah I’ve been messing around with it. I don’t have anything fancy since my laptop recently crashed. But, the layout I’m currently working with is:
Luke Skywalker
16, Melee, Red Deck
Leia Organa
10, Ranged, Strong Ranged Minor Deck
Luke’s Talents
3x UNLEARN
A4, otherwise same as your card
2x RECKLESS
2x LIGHTSABER SLASH
(From your Rebel Commando Luke deck)
1x FULL OF SURPRISES
Leia’s Talents
2x LUKE’S IN TROUBLE
2x LATENT FORCE ABILITIES
This deck is extremely aggressive and has a ton of direct damage, plus some healing. In my experience it works as a more fragile version of the Obi-Wan/Anakin deck. I sometimes tinker with giving Luke a Blue Deck to increase his staying power, but with LFA and LIGHTSABER SLASH he works as a glass cannon of sorts. It’s much more fun than the original Luke deck at any rate.
He doesn’t have a ton of drawing power, so I’ve found that stockpiling and relying on Leia helps early on.
So, since I can’t think of a better page to ask this on: the newer pages (such as for the Force Awakens decks) don’t seem to have comment sections. I’m just wondering if this is intentional; Finn & Poe have been getting a fair amount of play lately and I do have a couple thoughts on the deck I’d like to share.
You know, it occurs to me that the RECKLESS card would pair very well with Leia’s LUKE’S IN TROUBLE.
I’ve always hated Luke’s original deck, but maybe combining this deck with Leia’s cards could actually make those 2 fun to play. I may tinker around with that, if it’s cool with you guys.
I’ve played this deck a fair amount, and it’s always been pretty fun. The recent update to make COLLECT BOUNTY work against all named characters is a welcome one, both for flavor and for the small boost in flexibility it gives the deck. Definitely a relatively weak deck, haven’t won much with it – but I enjoy it enough that I don’t mind too much.
It’s also just occurred to me that deck would probably team fairly well with Boba – the opponents scatter to minimize THERMAL DETONATOR’s impact, allowing 4-LOM to throw some good damage at the stragglers. There’s probably better teammates for Boba, but 4-LOM would definitely appreciate Boba’s presence – or at least anyone who could force the enemies away from each other., like Obi-Wan with FORCE CONTROL.
Concerning the deck itself, I think it’s pretty good. One of those decks that I tend to see new players gravitate towards, and while some of the cards can be a little confusing for those playing Epic Duels for the first time (I recall QUI-GON’S GAMBLE in particular causing confusion for at least one player), once those confusions are resolved it works out pretty well.
Good to hear! We like it a lot too. Always fun, two great characters, some good combos. It’s strong but certainly beatable, about Maul’s level of power.
One thing I noticed: the page description says to deal 8 damage to Greedo if DESPERATE SHOT fails to destroy the target. However, the card in the PDF instead has you destroy Greedo, like the card from the original game. Which one is correct?
The wording on the .PDF always trumps what’s written on the site. I probably wrote that with the idea of adjusting that card for Greedo but I’ve never actually made the change.
Would love to hear from others if they’ve tried this deck out.
I’ve played this deck a number of times, often when introducing players to the game since I don’t want to pick a deck that’s too strong, though a few times as well with more experienced players. It’s fun to play, though I don’t recall if it has ever won a game; I *think* it might have once or twice, but it’s been a while, so I couldn’t tell you in what circumstances it won. Still, it’s a relatively common pick on my part.
Nice! I’m glad to hear that it’s fun and doesn’t typically win, but let me know if you ever see it definitely WIN a game. It needs to be weak but still able to win once in a while.
I believe it means that you can attack through anyone that might be between Aurra and her target. So if you want to have Aurra shoot Greedo, but Obi-Wan and Boba Fett are standing in the way, you can use PROJECTILE RIFLE to ignore Obi-Wan and Boba and attack Greedo anyway.
this deck really looks awesome.
I was wondering if this deck would also work as a solo deck as I’m looking for a good solo deck for Quinlan. He really comes a cross as a loner character who works as an undercover agent etc. So I think this would be really fitting for him.
You mentioned he needs his minors to survive long enough. Any idea how to change the deck so it would actually work withou the minors?
Looks like you’ve already taken a crack at it! I’m not really into solo decks so I don’t have much guidance to offer, but I always recommend looking at the Transformers decks, which are listed at the Forum somewhere.
I had a thought about paring aurra sing with a young boba based off of their temporary alliance in the clone wars animated show. Also a mother talzain savage opress deck could be interesting
Going by New Canon material (mostly The Clone Wars, don’t think much else has covered this yet), I think the most fitting minor for Boba would be Bossk. Aurra could work, but Bossk seemed to be looking after and working with Boba long after Aurra left the picture. Cad Bane *could* also work as Boba’s minor from a character relationship viewpoint (there was going to be an arc where Cad mentored Boba), but that would be more of a disservice to Cad than anything; dude belongs as the lead of his own deck.
(The relationships between the bounty hunters are quite a change from Legends/EU continuity, where most of them didn’t really seem to get along with each other much. Now Bossk and Dengar are old family friends of Jango and they all seem to get along pretty well. to the point where Bossk is actually protective of Boba. I kinda like it, hoping it gets explored a bit more somewhere along the line.)
Interesting. I’m not familiar with the new canon material but even by your description. Dengar remains a suitable minor for Boba. At this point, we’re not going to change our deck pairings, obviously.
I figured, it was just something I thought of after my recent binge watch of TCW and I saw an opportunity to talk about it a bit. I might take a crack at a Boba tweak that gives him Bossk as a minor, but I have other deck ideas I’m more interested in doing first, not to mention tweaking decks I’ve already made.
I’m curious as to your guys thoughts on bigger games as me and one friend like to play 6v6 (or 7v7 now that I got pieces for Poo koon and luminara) I feel like in some ways it adds more strategy and makes you really think about what you are going to do every turn
Yeah, there are some fun elements to playing a bigger game but even at 3v3, I find the game changes quite a bit. Ranged characters and characters that can do damage from a distance really power up, which I think is fine. Moreover, you have to build custom maps for games that are 3v3 or bigger, and those can change the dynamics quite a bit based on how you build them. Overall I don’t think Epic Duels is well-suited to bigger games, while there are some really great systems out there for that kind of stuff like Star Wars Miniatures or Imperial Assault. I think it’s fun for Epic Duels every once in a while.
Interesting, I find it more entertaining than a smaller game it can take longer but the whole game can still come down to one clever move or one lucky draw. And for the maps we combine the two original maps and it usually works pretty well. If we try any bigger we will probably and some sort of card draw between turns somewhere
I think the order 66 card is pretty cool i made a chancellor palpatine deck (hasn’t been tweaked has some kinks to work out) where i have a card that allows you to assume control of one enemy minor character and also one random card of that character for one turn any thoughts or tweaks on this idea?
Thanks Josiah. We’ve tinkered with cards like that, I think our Sidious deck might even have had a card like that at the very beginning before we streamlined him. Ultimately, we gave the effect to Sly Moore, though we found, and still find, the mechanic difficult to define and annoying in its effect. Yours is slightly less powerful, I would drop the “random card” part of it, good luck.
I did random because the rest of the deck is designed to be better the more players in the game. i haven’t been able to test it very much, as i was just able to purchase this game and my friends haven’t played the original 12 yet. so i played 1v1 against obi-wan to make sure it wasn’t super op and it got beat comfortably but i think it might be to strong in a bigger game.
For major characters, you’ll probably have to spring the $5-10 for proper pieces. You can save money if you can find a single lot with many of the characters you want decks for, that’s what I did. Alternatively, many characters have multiple sculpts, e.g. search for Darth Sidious or Palpatine and you’ll find that there are many options and some are going to be much cheaper than others. If you really don’t want to spend money, then you’re kind of bound to proxy figures, e.g. use the Epic Duels Palpatine figure for Darth Sidious.
Aaron Shockley’s bloomilk.com is a good source for what Star Wars Minis figures are out there.
Where do you guys find other mini figures for the custom decks? And are you guys gonna be making more decks? I have seen some on other sites but you guys have the best setup by far.
Hi Will, thanks for the kind remarks. Feel free to leave feedback on any of the individual deck pages. By now you’ve probably seen that we have decks for Kylo Ren and for Rey & Finn. We will make more if we are so inspired to.
Hi Chris, thanks for asking. I buy 110 lb. cardstock from Staples and I print on a full-color printer. I try to use the one at work because it can get expensive. I print on one side, then print the backs on the reverse side. Happy dueling.
if you look at the weapons brkaedown in the instructions that came with the game, only certain weapons can render a one-shot head shot. The ones that can are a.m. rated (anti-material, like brains). Only the Magnum, DMR, Sniper rifle, and the Needler rifle. The Assault rifle, while a formidable weapon, must score multiple hits, either in the body or face, to kill. happy hunting
I know this was posted a long time ago, and chances are you will never se this, but awesome decks. Also, do you have maps available for download as well?
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