<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	xmlns:georss="http://www.georss.org/georss"
	xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#"
	
	>
<channel>
	<title>
	Comments on: Keep at it: Rob Daviau Interview Part 5 of 5	</title>
	<atom:link href="https://www.geektopiagames.com/2018/03/13/rob-daviau-interview-part-5-of-5/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.geektopiagames.com/2018/03/13/rob-daviau-interview-part-5-of-5/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rob-daviau-interview-part-5-of-5</link>
	<description>We publish tabletop games, review others, and make stuff for Epic Duels and Unmatched</description>
	<lastBuildDate>Tue, 20 Mar 2018 22:50:14 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.4.8</generator>
	<item>
		<title>
		By: roman		</title>
		<link>https://www.geektopiagames.com/2018/03/13/rob-daviau-interview-part-5-of-5/comment-page-1/#comment-319</link>

		<dc:creator><![CDATA[roman]]></dc:creator>
		<pubDate>Tue, 20 Mar 2018 22:50:14 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?p=3497#comment-319</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/2018/03/13/rob-daviau-interview-part-5-of-5/comment-page-1/#comment-318&quot;&gt;JAG18&lt;/a&gt;.

Hear hear!  Well, we&#039;re certainly doing our part.  However, just look around the rest of this site and you&#039;ll see, there are so many great games out there.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/2018/03/13/rob-daviau-interview-part-5-of-5/comment-page-1/#comment-318">JAG18</a>.</p>
<p>Hear hear!  Well, we&#8217;re certainly doing our part.  However, just look around the rest of this site and you&#8217;ll see, there are so many great games out there.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: JAG18		</title>
		<link>https://www.geektopiagames.com/2018/03/13/rob-daviau-interview-part-5-of-5/comment-page-1/#comment-318</link>

		<dc:creator><![CDATA[JAG18]]></dc:creator>
		<pubDate>Tue, 20 Mar 2018 01:06:37 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?p=3497#comment-318</guid>

					<description><![CDATA[Yeah, the more I think about it the more I come around to agreeing with you that healing is fine as is.  Probably the only thing Epic Duels really needs right now is more players.  :P]]></description>
			<content:encoded><![CDATA[<p>Yeah, the more I think about it the more I come around to agreeing with you that healing is fine as is.  Probably the only thing Epic Duels really needs right now is more players.  😛</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: roman		</title>
		<link>https://www.geektopiagames.com/2018/03/13/rob-daviau-interview-part-5-of-5/comment-page-1/#comment-317</link>

		<dc:creator><![CDATA[roman]]></dc:creator>
		<pubDate>Sun, 18 Mar 2018 03:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?p=3497#comment-317</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/2018/03/13/rob-daviau-interview-part-5-of-5/comment-page-1/#comment-316&quot;&gt;JAG18&lt;/a&gt;.

I think it&#039;s probably fine the way it is.  I like the penalty of getting weighed down with minor cards, and the strategy of beating a player by first taking out his minor.  For example, that&#039;s about the only way you&#039;re going to beat Gandalf in LOTRED is by taking out Pippin and hopefully water down Gandalf&#039;s draw.  If we changed to your suggested rule, you&#039;d no longer have that strategy available.  As it is, heal is a pretty weak use of an action but it does come in handy at times, like when facing an opponent who relies on more direct damage.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/2018/03/13/rob-daviau-interview-part-5-of-5/comment-page-1/#comment-316">JAG18</a>.</p>
<p>I think it&#8217;s probably fine the way it is.  I like the penalty of getting weighed down with minor cards, and the strategy of beating a player by first taking out his minor.  For example, that&#8217;s about the only way you&#8217;re going to beat Gandalf in LOTRED is by taking out Pippin and hopefully water down Gandalf&#8217;s draw.  If we changed to your suggested rule, you&#8217;d no longer have that strategy available.  As it is, heal is a pretty weak use of an action but it does come in handy at times, like when facing an opponent who relies on more direct damage.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: JAG18		</title>
		<link>https://www.geektopiagames.com/2018/03/13/rob-daviau-interview-part-5-of-5/comment-page-1/#comment-316</link>

		<dc:creator><![CDATA[JAG18]]></dc:creator>
		<pubDate>Fri, 16 Mar 2018 02:28:37 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?p=3497#comment-316</guid>

					<description><![CDATA[Just throwing this out there, but is healing really so important that it needs to be in the game?  I mean it&#039;s clear that healing was included only as a solution to what to do with those dead minor cards.  Why not have have a rule that once per turn if you draw a dead minor card you can reveal it, discard it and draw a new card?  It&#039;s a big change, but it would have the effect of speeding up the game (where as currently healing drags it out).]]></description>
			<content:encoded><![CDATA[<p>Just throwing this out there, but is healing really so important that it needs to be in the game?  I mean it&#8217;s clear that healing was included only as a solution to what to do with those dead minor cards.  Why not have have a rule that once per turn if you draw a dead minor card you can reveal it, discard it and draw a new card?  It&#8217;s a big change, but it would have the effect of speeding up the game (where as currently healing drags it out).</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: roman		</title>
		<link>https://www.geektopiagames.com/2018/03/13/rob-daviau-interview-part-5-of-5/comment-page-1/#comment-315</link>

		<dc:creator><![CDATA[roman]]></dc:creator>
		<pubDate>Thu, 15 Mar 2018 02:10:43 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?p=3497#comment-315</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/2018/03/13/rob-daviau-interview-part-5-of-5/comment-page-1/#comment-314&quot;&gt;JAG18&lt;/a&gt;.

Glad you enjoyed it!  I am pretty pleased with it.  It was actually fun to go back and listen to it, rewind, and sort of unpack it all.

Well, we could literally make the heal rule 25% more effective by allowing a player to play up to 2 cards at a time and heal up to 2 instead of 1.  But, do you really want to make the games longer, and to drag out what might be the worst part of the game?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/2018/03/13/rob-daviau-interview-part-5-of-5/comment-page-1/#comment-314">JAG18</a>.</p>
<p>Glad you enjoyed it!  I am pretty pleased with it.  It was actually fun to go back and listen to it, rewind, and sort of unpack it all.</p>
<p>Well, we could literally make the heal rule 25% more effective by allowing a player to play up to 2 cards at a time and heal up to 2 instead of 1.  But, do you really want to make the games longer, and to drag out what might be the worst part of the game?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: JAG18		</title>
		<link>https://www.geektopiagames.com/2018/03/13/rob-daviau-interview-part-5-of-5/comment-page-1/#comment-314</link>

		<dc:creator><![CDATA[JAG18]]></dc:creator>
		<pubDate>Thu, 15 Mar 2018 01:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?p=3497#comment-314</guid>

					<description><![CDATA[First, thanks so much for doing this Roman, I&#039;ve certainly enjoyed reading it!  I especially liked that now we know what that ED sequel was about.  

The only thing I have more than a few thoughts on is how in part two, he mentioned that ED was intended for 8-10 year olds and so they didn&#039;t fuss over little things like trying to find a better replacement for the heal rule.  I sometimes wonder what an &quot;advanced&quot; ED would look like, you know if it was re-made, but this time for an older audience and with more strategic depth.  I think Mike Maloney has made some great decks that add a lot of strategy to the game without changes the basic mechanics, but that&#039;s not quite what I&#039;m thinking of.  Probably it&#039;s just better to let ED be a fun, fast shoot &#039;em up and look in other places for deeper games.]]></description>
			<content:encoded><![CDATA[<p>First, thanks so much for doing this Roman, I&#8217;ve certainly enjoyed reading it!  I especially liked that now we know what that ED sequel was about.  </p>
<p>The only thing I have more than a few thoughts on is how in part two, he mentioned that ED was intended for 8-10 year olds and so they didn&#8217;t fuss over little things like trying to find a better replacement for the heal rule.  I sometimes wonder what an &#8220;advanced&#8221; ED would look like, you know if it was re-made, but this time for an older audience and with more strategic depth.  I think Mike Maloney has made some great decks that add a lot of strategy to the game without changes the basic mechanics, but that&#8217;s not quite what I&#8217;m thinking of.  Probably it&#8217;s just better to let ED be a fun, fast shoot &#8217;em up and look in other places for deeper games.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
