The Mandalorian – Geektopia Games

The Mandalorian

Minor(s): IG-11

Just throwing some ideas out there. This deck needs more of a core idea than just a direct damage dealer but it’s a start.

The Mandalorian
14 HP
Ranged

IG-11
6 HP
Ranged

Movement: 2

Special ability: Draw 2 cards any time you defeat a sidekick, and draw 4 cards any time you defeat a hero.

The Mandalorian – 13 cards

4x QUICK DRAW
A2. AFTER COMBAT: Gain 1 action.

1x TASER SHOCK
A5. Can only be used against an adjacent fighter.
AFTER COMBAT: The player controlling the opposing fighter loses 1 action.

1x SLUG THROWER
A5. AFTER COMBAT: If you won the combat, deal 2 additional points of damage to the opposing fighter.

2x BESKAR ARMOR
D4. AFTER COMBAT: Draw a card.

1x FLAMETHROWER
Scheme
Do 3 damage to any fighter. Move that fighter up to 3 spaces.

2x I LIKE THOSE ODDS
Scheme
The Mandalorian does 2 damage to all heroes he can attack and 3 damage to all sidekicks he can attack.

2x CABLE SHOT
Scheme
Choose a character you can attack. Move that character adjacent to the Mandalorian. That character takes 2 damage.

IG-11 – 4 cards

3x BRISTLING WITH GUNS
A4. AFTER COMBAT: IG-11 does 2 damage to all other characters he can attack.

1x TERMINATE ASSET
A7. If the target is not destroyed then IG-11 is destroyed.

Any – 1

1x LET’S MOVE
Move The Mandalorian and IG-11 up to 4 spaces each. Draw 1 card.

Basics – 12

3x FEINT
A/A 2. IMMEDIATELY: Cancel all effects on your opponent’s card.
BOOST: 2

3x REGROUP
A/A 1. AFTER COMBAT: Draw 1 card. If you won the combat, draw 2 cards instead.
BOOST: 2

3x DASH
A/A 3. AFTER COMBAT: Move your fighter up to 3 spaces.
BOOST: 1

3x SNIPE
A/A 3. AFTER COMBAT: Draw 1 card.
BOOST: 1

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