Admiral Ackbar – Geektopia Games

Admiral Ackbar

Minor(s): Wedge Antilles

This is a restoration of an old deck.  With a lack of Ackbar decks and lack of Wedge decks around, and great figures, images and quotes for both, I’m determined to figure out something fun for this duo.  I always thought this was the most intriguing of the Ackbar deck concepts, so comment below and let’s put something together!

Admiral Ackbar
by Roman F and Geektopia, based on a deck by Scott Hagarty (unverified)

Admiral Ackbar
14 HP
Yellow Deck
Range

Wedge Antilles
10 HP
Strong Ranged Minor Deck
Range

Ackbar – 8 special cards

3x CONCENTRATE ALL FIREPOWER
A4*. *Add 3 to the attack value if Wedge can also attack the same character.

2x ASSUME ATTACK COORDINATES
A6.  After attacking, move Ackbar up to 4 spaces, and then move Wedge up to 4 spaces.

1x IT’S A TRAP!
D8.  Ackbar may play this card as defense for Ackbar or for Wedge. If played for Wedge, Wedge receives any damage and effects.

1x PREPARE RETREAT
Ackbar and Wedge each recover up to 2 points of damage. Move Ackbar up to 5 spaces and then move Wedge up to 5 spaces.

1x MAY THE FORCE BE WITH US
Choose an opponent. That opponent must reveal their hand and discard all basic combat cards.

Wedge – 4 special cards

2x I’LL TAKE THE LEADER
A4*. *If the target of the attack is a major character, the attack value of this card is 8.

1x COPY GOLD LEADER
A8.  Double the value of any basic combat card played as defense.

1x SORRY!
Draw 5 cards. Then remove Wedge from the game. Playing this card does not count as an action.

 

DOWNLOAD .PDF

DOWNLOAD VASSAL EXTENSION

 

8 comments

  1. umondy says:

    That is so cool, finally a “new” Ackbar deck and even one using Wedge. Can’t wait to play test it!
    Love the concept and all the cards, looks really fun and will be a great alternative to my standard Ackbar deck (with Rebel Troops).

    • roman says:

      Thanks! I’m excited about it too. I think it’s a good deck, not a great deck. Good, because it has 2 very recognizable characters and some great quotes. Not great because Ackbar doesn’t really do anything interesting. I’m thinking of making IT’S A TRAP a defense card he can use to defend any character, at least that would be unique. SORRY probably needs to not count as an action, because using an action to sacrifice one of your characters is generally a terrible move. If anything, we’ll reduce the card draw.

      • umondy says:

        I like your idea for IT’S A TRAP and agree on SORRY beeing a little weak/useless the way it is right now. Why kill of Wedge for a card draw espewhen he has the strongest attacks and fuels Ackbars attacks to beeing useful. Maybe this last card needs to be something completely else?

        • roman says:

          SORRY is an admittedly weak card and poor fit in a deck where Wedge has such a key role, but “Sorry!” is an iconic line among my playing group so I feel like I have to include it. Maybe I’ll even do 2 versions of the deck, one with an actual useful card.

          Btw, I’m not seeing any problems with the .PDF so I’m not sure what you mean.

  2. umon says:

    Hm,
    even if you want to keep the name of the card, you could still change the card. Was thinking about what would make sense. Of course drawing is somehow missing from the deck, escpecially if SORRY is changed but I thought about a combo with MAY THE FORCE BE WITH US. Maybe changing SORRY into a big attack that does not count as an action when played after MTFBWU or something similar. So he could make use of the opponent having to drop all basics before his attack. Just an idea…

    • roman says:

      I like the idea of Wedge’s 3rd card being something that combines off of MTFBWU, could be something like “A8, any defense value is doubled” (a Tarkin card) since MTFBWU will generally strip an opponent of all defense. I’ll think about it.

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