This deck has been around almost as long as any. We don’t play it very often, but it plays well when we do. Like most Geektopia decks, it has unique tricks and combos that it can beat anyone with — FINDSMAN OF GAND in this case, paired with some powerful attacks.

by Roman F and Geektopia. Includes ideas by PD Magnus and Scott Hagarty.

14 HP
17 cards
Yellow Deck

10 HP
14 cards
Strong Ranged Minor Deck

4-LOM – 7 Talent Cards

A4. If this attack does damage, target takes 2 points of additional damage.

A8*. *If target is adjacent to at least one of its allies, attack value is 5.

4-Lom does 3 damage to one character and 2 damage to all characters adjacent to that character. Affected characters cannot move until after their next turn.

All characters adjacent to 4-Lom besides Zuckuss cannot move or attack until after their next turn. 4-Lom may move up to 5 spaces and may move through enemies.

Zuckuss – 5 Talent Cards

A1, target may not defend your next attack this turn.

A5.  If this card is used against a named character, then for each point of damage done with this attack, draw a card.

Choose an opposing character.  Move 4-Lom and Zuckuss in attack position to that character.  Playing this card does not count as an action.

Theme: A pair of shooters that can find you and team up on you in the same turn.
Strengths: High damage output, can get you anywhere on the board, strong minor
Weaknesses: Low hit points, low defense
Strategy: Stay away, wait for the right moment to unload
Test Level: Medium
Tier: 3

Inspiration: We think it was PD’s original “mix-and-match” Bounty Hunters deck that we liked so much. Eventually, instead of mixing and matching, we just decided to pair 4-Lom with Zuckuss, IG-88 with Bossk and Dengar with Boba. Scott Hagarty’s FINDSMAN OF GAND card in his own 4-Lom & Zuckuss deck was exactly what the deck needed to come to life.

Playing 4-LOM & Zuckuss: They have very low staying power but at least they can dish it out, especially if both are alive. Use FINDSMAN to line them both up, then Zuckuss can use NET GUN to set up 4-Lom’s big attacks, especially against an isolated opponent. Spread the damage between them and keep them both alive, though if you have to lose someone, make sure it’s Zuckuss. Be careful using FINDSMAN in 2v2 games, setting up your guys to attack is also setting them up to get attacked.

Playing against 4-Lom & Zuckuss: Beware 4-Lom. He can do a lot of damage, especially if you are isolated from your teammates. Also remember that they can get to you anywhere on the board. You have to pick your poison: If you’re going to disperse your allies to avoid getting grenaded, be ready to get hammered with PREY CORNERED. Don’t let them sit back and take shots at you, they have powerful offense, so get up there and go after them – they’re brittle as glass. 

History: PD Mangus, one of the first to create new Epic Duels decks, made a “mix-n-match” set of Bounty Hunters that included IG-88, Bossk, Dengar, 4-LOM and Zuckuss, and you could use any of them as a major and any as a minor, basically making your own custom BH deck each time. While that might sound fun — and it was for maybe a couple of plays — it added a layer of complexity and decision-making to an otherwise simple deck in a simple game.

So eventually, we went ahead and made 2 complete bounty hunter decks: IG-88 & Bossk, and 4-LOM and Zuckuss. The challenge with these is making them weak but still effective. The challenge was met with both the IG-88 & Bossk deck as well as this 4-LOM & Zuckuss deck.

Want more 4-LOM?

DT has another version of 4-LOM & Zuckuss (character page), one he likes a lot.

You could put together your own, even make him a major with 2 nameless weak minors, with the PD Magnus Bounty Hunters deck.






  1. Freaky Mutant Man says:

    I’ve played this deck a fair amount, and it’s always been pretty fun. The recent update to make COLLECT BOUNTY work against all named characters is a welcome one, both for flavor and for the small boost in flexibility it gives the deck. Definitely a relatively weak deck, haven’t won much with it – but I enjoy it enough that I don’t mind too much.

    It’s also just occurred to me that deck would probably team fairly well with Boba – the opponents scatter to minimize THERMAL DETONATOR’s impact, allowing 4-LOM to throw some good damage at the stragglers. There’s probably better teammates for Boba, but 4-LOM would definitely appreciate Boba’s presence – or at least anyone who could force the enemies away from each other., like Obi-Wan with FORCE CONTROL.

  2. roman says:

    (6 months later)

    Thanks for the feedback! Glad you have fun with it. We don’t play it a whole lot but I have to say, it’s well-designed. If you go after them in a 2v2 game, they’re not going to hold up, but if you ignore them, they can really surprise you with their offense. They have some nastiness to them, the way 4-LOM can stunt movement and Zuckuss can stunt defense. All this is good, because while a well-trained Jedi should be able to handle a couple of bounty hunters, bounty hunters should still be dangerous and threatening, especially to a Jedi who is less trained or underestimates them.

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About 4-LOM in the Star Wars Universe

4-LOM was an ambitious protocol droid who overwrote his own programming in order to embark on a life of crime. A LOM-series droid, 4-LOM's first assignment was aboard a luxury liner named the Kuari Princess, where he served as a translator between the vessel's wealthy passengers and its computer. He found this work to be mundane and undemanding, and after the Kuari Princess's computer altered his programming, 4-LOM began to steal from the passengers. Eventually, he left the Kuari Princess for good, becoming an expert thief, information broker, and, after Jabba Desilijic Tiure altered his programming further, a highly-successful bounty hunter.

Zuckuss (pronounced /ZÅ­k'-Å­s/)[2] was a successful Gand bounty hunter who was active during the height of the New Order. Referred to as "The Uncanny One" by his fellow hunters, Zuckuss was renowned for his ability to discover hidden quarry. His tracking skills derived both from his training as a findsman and from his innate Force-sensitivity, which allowed him to sense individuals at range and decipher the motives of his prey. Due to his famed abilities, Zuckuss was highly sought after, and he found employment with the Bounty Hunters' Guild, the Hutt Cartel, TaggeCo, and even the Rebellion for a time.