Category: Uncategorized

Board Game Design Diary: Restrictions are good

If you’re interested in the Cage Match! game we’ve developed, or board game design in general, then be sure to sign up for our newsletter! What I’ve really learned is about the nature of restriction.  What if there were no lines on the road, no boundaries and everyone could just drive in whatever direction they …

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Even less is even more: Cage Match final game update

About a year ago, we cut the elements of Cage Match! in half, and the game became much better for it.  Over the past couple of weeks, racing towards our deadline to print in time for the holidays, we reduced it even further, and what was a good game is really and truly a great …

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Board Game Design Diary: Our first Cage Match! review plus final game changes

We’re getting great coverage and feedback on Cage Match!, check it all out! Read an interview with Zatu Games. Watch 2 complete play-throughs from Board Crazy Games. Or watch the quick play-through version. See the Review from Board Crazy Games. Visit the boardgamegeek page to rate, review or ask questions. Sign up to follow the …

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A Roman history of Epic Duels Part 2 of 2

After announcing the end of organized Epic Duels tournaments, and many of the game’s most creative deck designers moving on, it might have appeared like interest in the game was coming to an end, but in fact it was just warming up for the second act. Sign up up to stay updated! Roll Call So by the …

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Blaze of Glory: Western Legends review

Western Legends by Hervé Lemaître and Kolossal Games is another big hit from 2018 that I’m only getting to in 2019, but I nonetheless feel very fortunate to have friends who were ready to play both of these games to kick off the year. Along with Dinosaur Island, this was at the top of my …

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So what if a few people get eaten? Dinosaur Island review!

We started off 2019 by diving into one of the most-talked about, most photographed and most socially shared games of 2018 in my un-scientific opinion, and that’s Dinosaur Island! Hey everyone’s doing it: Getting their own private island, synthesizing DNA, growing dinosaurs, and charging people to see them! But of course, it’s an ultra competitive, …

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Board Game Design Diary: Play Testing and the Art of Balancing Feedback

I see the question on other blogs:  How much play testing do you need to do?  Also, I’ve gotten some feedback, that I don’t respond to feedback, and got to thinking about how challenging it can be to handle all the feedback I get.  This post addresses both areas. As far as how much testing to …

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Chits and Upgrades: The Game Crafter and Meeple Source review

This post pertains to both upgrading your favorite game components, replacing lost components, and creating your own games.  If you or someone you care about loves the games Agricola, Orléans, Stone Age, Tzolk’in, Colt Express or others, you’re about to find out how to make those games even better! Upgrading your games This might be …

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